
#include <stdio.h>

namespace Eyas3D
{
	namespace Core
	{
		class Pixel
		{
		private:
			unsigned char r , g, b, a;
			int BitsPerPixel;
		public:
			//EPixel( EColor *c, int bpp ){ return EPixel() };
			Pixel( Color *c, int bpp ){
				this->r = c.r;	this->g=c->g;	this.b=c->b;
			};
			Pixel( unsigned char r, unsigned char g, unsigned char b, int bpp );
			static void demo1(){
				//构造一下
				Pixel pixel1( 255, 255, 255, 3 );
				//Pixel pixel2();	//from color
			}
			static void demo2(){
				
			}
		};
	}
}
